The ADi Journal / page 3 of 30

What we think about before, during and after work. And since we believe in freedom of expression, the views expressed in the ADi blog are the opinions of the author and don’t necessarily represent the views of ADi.

  1. February 7 2012

    The Joys of Dungeon Mastering

    By Donald Fergus
    Related Solutions: Events, Training
    Related Skill Sets: Interactive

     The Joys of Dungeon Mastering: I have just picked up the reigns of mine and my friends long running Dungeons and Dragons campaign. Thanks to Skyrim coming out while I was planning for this adventure, my story is all about dragons taking over the world. Oddly enough, in our three years of adventuring, we’ve never actually faced off against a dragon. I decided to flip that around and turn dragons from the ultimate end boss of the storyline to the most prominent and visible creatures in the game world. First night…

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  2. February 3 2012

    The Quirky Mind

    By Nick Nakadate
    Related Solutions: Consumer, Manufacturing
    Related Skill Sets: 3D

    Quirky is a crowd-source invention company, whose process utilizes the web. People can submit an idea for $10.00 and pitch it, giving the problem and solution, in their mind, and the community votes on it and adds their comments. This is something I have been wanting for years, not being able to shell out the funds for a patent lawyer and the research. Despite Google’s push to put patent search online (currently in beta), it’s still a tough and expensive task for the individual to get an invention…

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  3. January 25 2012

    The Thin Black Line

    By Vince Nimmoor

    Over the past 10 months I have been doing illustrations for a client of ours that develops future technologies. The purpose of these drawings is to simply and quickly support the concept descriptions using a single frame with no text. It’s more challenging than it sounds. We kept finding with some of the concepts a need to add more and more text to explain what was happening in the single frame. A single frame can only capture an instant in time and that it became apparent that the approach could…

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  4. January 17 2012

    More than Games Part 2: Takeaways from Unite11

    By Seth Cameron Short
    Related Solutions: Consumer, Ethnographic Animation, Events, High-tech, Manufacturing, Training
    Related Skill Sets: 3D, CAD Conversion, Interactive

    (This article is a continuation from More than Games Part 1. Check out Part 3 here.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Here are some more non-game uses for Unity that I found really interesting. Interactive Training Another burgeoning field for interactive 3D applications is training. This is more than just pictures, animation and quizzes. Using a 3D interactive engine opens up training skills that, in the past, would have required a real-world training environment and instructors. In our age of limited…

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  5. January 15 2012

    Taking Ethnographic Animation on the Road

    By Kate Ertmann
    Related Solutions: Ethnographic Animation, High-tech, Manufacturing
    Related Skill Sets: 3D

    I’ve been yapping about Ethnographic Animation for the past year or so, mostly to local and regional audiences, as well as a really fun presentation at PDMA’s PIM last October in Phoenix, and I’m about to get on the road again for two more upcoming conferences that I believe will give back as much knowledge to me as I am gonna put out there. First up, next week, I head to Phoenix on the 15th and will do a short workshop on EA at The Creative Leadership Academy. “The Creative Leadership…

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