The ADi Journal

What we think about before, during and after work. And since we believe in freedom of expression, the views expressed in the ADi blog are the opinions of the author and don’t necessarily represent the views of ADi.

  1. June 3 2014

    The Distilling of Innovation

    By Kate Ertmann

    What is it? The almighty Innovation. I’ve spoken at a couple of conferences this past month — first at Front End of Innovation and then at CASRO’s Technology and Innovation. It’s a hot word right now, that Innovation. Gotta innovate. It’s important. Don’t be left behind. Don’t do the same old, same old. Who wants to be old? Old is bad. New is better. Different is better. At both of the conferences, speakers and attendees offered their definitions of what innovation means. “Innovators give something to the world that they didn’t know was…

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  2. May 30 2014

    The Difference Between Narrative and Interactivity

    By Seth Cameron Short
    Related Solutions: Training
    Related Skill Sets: Interactive

    Last week Alex and I had the pleasure of attending a workshop on game design, the Victory Condition Workshop. (It’s part of WebVisions, a multi-day conference on technology, user interaction, and future developments.) It wasn’t what I expected. And I didn’t learn what I thought I would… but it was time well spent. It was a small group, 8 or 9 of us, of diverse backgrounds. Only some of us were what you’d call “gamers”. The presence of non-gamer participants was refreshing. The organizer, Robert Lacosse, took this in stride. His lecture…

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  3. May 20 2014

    3D Printed Layers of Design: Part II

    By Nick Nakadate
    Related Solutions: Events, High-tech, Manufacturing
    Related Skill Sets: 2D, 3D

    This is  the second installment of our Stumptown 40 2014 entry. For those of you who missed part I, here it is: http://animationdynamics.com/2014/04/30/layers-of-design-part-i/ I received the 3D laser sinter (SLS) print from our friends at Rapidmade, and it looked great!  The SLS process is, basically, is a high-powered laser sintering or curing layers of the CAD file out of powdered material in a bed.  I was happy to see the detail in the model coming through in the SLS print. Once on the workbench, I drilled holes into the car body so as to…

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  4. April 30 2014

    3D Printed Layers of Design: Part I

    By Nick Nakadate
    Related Solutions: Events, High-tech, Manufacturing
    Related Skill Sets: 2D, 3D

    As a part of our preparations for this year’s Stumptown 40 races, we picked a winner from several design ideas. We decided early on that we would 3D print our car as a part of our Art Class entry.  The goal being to push a design that had technically challenging design to take advantage of 3D printing, as well as aesthetic qualities.  A part of 3D printing requires a “water-tight” 3D model (one with a continuous closed surface); this allows the 3D printing prep software to evaluate the 3D model, and…

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  5. April 28 2014

    Practical Augmented Reality: Museum Storytelling

    By Seth Cameron Short
    Related Solutions: Consumer, Events, High-tech, Training
    Related Skill Sets: 3D, Interactive

    We have our finger on the pulse of interactive technology, particularly those that involve three-dimensional space. One of the most exciting developments we’ve seen is Augmented Reality (AR): a way to use a mobile device (phone, tablet, glasses, etc) as an interactive overlay on top of the real world. (What is AR?) We’ve been working with the Portland Art Museum on prototypes of interactive virtual exhibits. This work got me thinking about how people experience the real physical exhibits that are a museum’s bread and butter. There’s limited physical space,…

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