Training
That trickery of engaging the audience while they are actually learning something. It’s trickery we tell you!
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March 26 2012
More than Games Part 3: Takeaways from Unite11
(This is part 3 of a series. Click here for Part 1 and here for Part 2.) To wrap up my summary of Unite 11, I thought we could talk about a couple of projects that are being funded through the US military. The Department of Defense tries to stay up to date on technology, and are always on the look out for safer, more cost-effective ways to train their troops. Interactive 3D seems to be a good solution, and I can see a lot of potential in the projects that…
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February 7 2012
The Joys of Dungeon Mastering
The Joys of Dungeon Mastering: I have just picked up the reigns of mine and my friends long running Dungeons and Dragons campaign. Thanks to Skyrim coming out while I was planning for this adventure, my story is all about dragons taking over the world. Oddly enough, in our three years of adventuring, we’ve never actually faced off against a dragon. I decided to flip that around and turn dragons from the ultimate end boss of the storyline to the most prominent and visible creatures in the game world. First night…
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January 17 2012
More than Games Part 2: Takeaways from Unite11
(This article is a continuation from More than Games Part 1. Check out Part 3 here.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Here are some more non-game uses for Unity that I found really interesting. Interactive Training Another burgeoning field for interactive 3D applications is training. This is more than just pictures, animation and quizzes. Using a 3D interactive engine opens up training skills that, in the past, would have required a real-world training environment and instructors. In our age of limited…
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November 30 2011
More than Games: Takeaways from Unite11 (Part 1)
(This is a multi-part series. Check out part 2 here and part 3 here.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Unity’s a flexible, powerful, and multi-platform 3D interactive development package. It’s primary use is in making 3D games, but its toolset is flexible enough to make it useful in a number of other areas. This conference was a place for people to show off their Unity tools, games and interactive software, with a number of seminars on techniques and showcases…
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September 20 2011
Looking forward to Unite11
If you’ve been following our journal posts here lately, you’re probably aware that we at ADi are really excited about the potential of interactive 3D development. The most common use of 3D interactivity is with games, but we can see that there’s potential for lots more: storytelling, training, explaining, or even just letting someone have fun while they browse a catalog. Right now, our tool of choice for interactive 3D development is Unity (unity3d.com). It’s got the power of a full-featured cutting-edge game engine, combined with ease of programming and…
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