Consumer
How do you differentiate yourself and stand out to your audience? We think storytelling animation may be the key.
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February 3 2012
The Quirky Mind
Quirky is a crowd-source invention company, whose process utilizes the web. People can submit an idea for $10.00 and pitch it, giving the problem and solution, in their mind, and the community votes on it and adds their comments. This is something I have been wanting for years, not being able to shell out the funds for a patent lawyer and the research. Despite Google’s push to put patent search online (currently in beta), it’s still a tough and expensive task for the individual to get an invention…
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January 17 2012
More than Games Part 2: Takeaways from Unite11
(This article is a continuation from More than Games Part 1.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Here are some more non-game uses for Unity that I found really interesting. Interactive Training Another burgeoning field for interactive 3D applications is training. This is more than just pictures, animation and quizzes. Using a 3D interactive engine opens up training skills that, in the past, would have required a real-world training environment and instructors. In our age of limited educational resources, along with more…
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January 10 2012
Working Stiffs Keep it Loose
Our network went down briefly today. ADi’s 3D Technical Director, Nick Nakadate just lurked into the office during the lull with his NERF Vigilon and sprayed a scattershot of discs across the conference room table. “He’s pretty accurate,” Artistic Director, Vince Nimmoor offered, “because of the quality of his gun, which is boardline cheat-level because he special orders his.” You might think that these things have slowed down here at the offices of Animation Dynamics, Incorporated in beautiful Industrial Northwest Portland. It’s quite the contrary, in truth. Despite the fact that the Consumer Electronics…
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November 30 2011
More than Games: Takeaways from Unite11 (Part 1)
(This is a multi-part series. Check out part 2 here.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Unity’s a flexible, powerful, and multi-platform 3D interactive development package. It’s primary use is in making 3D games, but its toolset is flexible enough to make it useful in a number of other areas. This conference was a place for people to show off their Unity tools, games and interactive software, with a number of seminars on techniques and showcases of interesting ways people…
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November 14 2011
Bringing the concept to life – Planar and ADi Part Two
Today we’re going to hear from Vince Nimmoor. Vince is the ADi art director and a major contributor to the second phase of our project with Planar. Also back for questions is Jennifer Davis, VP of Marketing at Planar. If you missed part one you can catch up here. After Planar selected a concept for the “art wall ” called Silhouette, what was your approach to creating storyboards? Vince: I was excited and challenged by the concept they selected. One of my biggest challenges at ADi is taking ideas that…
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