Interactive
Sometimes it’s just more effective to be engaged in what you are seeing.
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January 17 2012
More than Games Part 2: Takeaways from Unite11
(This article is a continuation from More than Games Part 1.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Here are some more non-game uses for Unity that I found really interesting. Interactive Training Another burgeoning field for interactive 3D applications is training. This is more than just pictures, animation and quizzes. Using a 3D interactive engine opens up training skills that, in the past, would have required a real-world training environment and instructors. In our age of limited educational resources, along with more…
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November 30 2011
More than Games: Takeaways from Unite11 (Part 1)
(This is a multi-part series. Check out part 2 here.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Unity’s a flexible, powerful, and multi-platform 3D interactive development package. It’s primary use is in making 3D games, but its toolset is flexible enough to make it useful in a number of other areas. This conference was a place for people to show off their Unity tools, games and interactive software, with a number of seminars on techniques and showcases of interesting ways people…
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September 20 2011
Looking forward to Unite11
If you’ve been following our journal posts here lately, you’re probably aware that we at ADi are really excited about the potential of interactive 3D development. The most common use of 3D interactivity is with games, but we can see that there’s potential for lots more: storytelling, training, explaining, or even just letting someone have fun while they browse a catalog. Right now, our tool of choice for interactive 3D development is Unity (unity3d.com). It’s got the power of a full-featured cutting-edge game engine, combined with ease of programming and…
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August 10 2011
Getting Myself to Draw
One of my favorite things about working at ADi is the way Kate (our President) keeps encouraging us in our personal development and in working better as a team. As part of this, we recently had a team-building day where we did all sorts of self-discovery and generally had a good time together. During our most recent event, we were encouraged to make an “outrageous commitment.” I was feeling really ambitious that day, so I decided that I would commit to draw a drawing every day for a month. It’s been…
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July 18 2011
Creating Really Big Things – or how I stopped worrying and learned to love co-creation.
David Ritter from Innocentive had some great ideas to share at the PDMA CoCreation conference. Here is a quick recap of the points he was making in relation to creating really big things: Many companies are demanding “breakthroughs” not incremental improvements or changes at a much faster pace. People are being measured on their ability to create “Breakthroughs”. So where do innovative breakthroughs come from? They come from people. And people need certain things to be successful. First, they need a company culture that makes room for innovation. You can have the…
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