Shows
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January 17 2012
More than Games Part 2: Takeaways from Unite11
(This article is a continuation from More than Games Part 1.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Here are some more non-game uses for Unity that I found really interesting. Interactive Training Another burgeoning field for interactive 3D applications is training. This is more than just pictures, animation and quizzes. Using a 3D interactive engine opens up training skills that, in the past, would have required a real-world training environment and instructors. In our age of limited educational resources, along with more…
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January 10 2012
Working Stiffs Keep it Loose
Our network went down briefly today. ADi’s 3D Technical Director, Nick Nakadate just lurked into the office during the lull with his NERF Vigilon and sprayed a scattershot of discs across the conference room table. “He’s pretty accurate,” Artistic Director, Vince Nimmoor offered, “because of the quality of his gun, which is boardline cheat-level because he special orders his.” You might think that these things have slowed down here at the offices of Animation Dynamics, Incorporated in beautiful Industrial Northwest Portland. It’s quite the contrary, in truth. Despite the fact that the Consumer Electronics…
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November 30 2011
More than Games: Takeaways from Unite11 (Part 1)
(This is a multi-part series. Check out part 2 here.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Unity’s a flexible, powerful, and multi-platform 3D interactive development package. It’s primary use is in making 3D games, but its toolset is flexible enough to make it useful in a number of other areas. This conference was a place for people to show off their Unity tools, games and interactive software, with a number of seminars on techniques and showcases of interesting ways people…
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September 22 2011
Technology and Artistry Mashup for Planar and ADi
Planar, maker of many kinds of cool display technologies, approached ADi with a unique proposition. Conceive and design an animation for a video display. The display is pretty much one of a kind – ten feet tall, made of 4 display panels with almost no bezel. They are mounted on a tree-like frame that sprouts up out of a base that cleverly disguises the media player and inner workings of the “Art Wall”. We are going to follow the progress of this project and show you step by step how it comes…
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September 20 2011
Looking forward to Unite11
If you’ve been following our journal posts here lately, you’re probably aware that we at ADi are really excited about the potential of interactive 3D development. The most common use of 3D interactivity is with games, but we can see that there’s potential for lots more: storytelling, training, explaining, or even just letting someone have fun while they browse a catalog. Right now, our tool of choice for interactive 3D development is Unity (unity3d.com). It’s got the power of a full-featured cutting-edge game engine, combined with ease of programming and…
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