Organizations

  1. January 17 2012

    More than Games Part 2: Takeaways from Unite11

    By Seth Cameron Short
    Related Solutions: Consumer, Ethnographic Animation, Events, High-tech, Manufacturing, Training
    Related Skill Sets: 3D, CAD Conversion, Interactive

    (This article is a continuation from More than Games Part 1. Check out Part 3 here.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Here are some more non-game uses for Unity that I found really interesting. Interactive Training Another burgeoning field for interactive 3D applications is training. This is more than just pictures, animation and quizzes. Using a 3D interactive engine opens up training skills that, in the past, would have required a real-world training environment and instructors. In our age of limited…

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  2. November 30 2011

    More than Games: Takeaways from Unite11 (Part 1)

    By Seth Cameron Short
    Related Solutions: Consumer, Events, High-tech, Training
    Related Skill Sets: 3D, Interactive

    (This is a multi-part series. Check out part 2 here and part 3 here.) This year I had the pleasure of attending Unite11, a conference for developers on the Unity3D platform. Unity’s a flexible, powerful, and multi-platform 3D interactive development package. It’s primary use is in making 3D games, but its toolset is flexible enough to make it useful in a number of other areas. This conference was a place for people to show off their Unity tools, games and interactive software, with a number of seminars on techniques and showcases…

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  3. September 20 2011

    Looking forward to Unite11

    By Seth Cameron Short
    Related Solutions: Consumer, Events, Training
    Related Skill Sets: 3D, Interactive

    If you’ve been following our journal posts here lately, you’re probably aware that we at ADi are really excited about the potential of interactive 3D development. The most common use of 3D interactivity is with games, but we can see that there’s potential for lots more: storytelling, training, explaining, or even just letting someone have fun while they browse a catalog. Right now, our tool of choice for interactive 3D development is Unity (unity3d.com). It’s got the power of a full-featured cutting-edge game engine, combined with ease of programming and…

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  4. September 9 2011

    Hot Fun!

    By Sean Hutchinson
    Related Solutions: Events
    Related Skill Sets: 2D

    It’s September, y’all. That means different things to different folks. While many like to lament the cessation of summer by the upstart school year that crowds the streets for the morning commute and taxes the daily logistics of the workaday world, it hardly seems like these complaints find traction in a year when we’re just now entering our first sustained period of 90-degree temperatures as the moon waxes toward its Harvest grandeur. In simpler terms: Summer ain’t over, yo! Though you may not be able to  find a weekend yurt rental on…

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  5. July 29 2011

    We are all Makers

    By Nancy Hoffman
    Related Solutions: Consumer, High-tech, Manufacturing, Training

    The section of the PDMA Conference on Co-creation about the Maker Movement was pretty inspiring. I work with folks who I consider makers: they make ideas, characters, models, virtual prototypes, interactive experiences. In many cases they are also makers outside of work making their own art, food, music and crafts. But today, we can all be makers. Or at least help makers by influencing what they make. The guys who spoke at the conference are all makers, and enabling other makers. They included Chris Anderson, editor in chief of Wired…

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