Seth Cameron Short

Creative Lead

Seth invented the “Make Awesome” button in 1985 and has been mashing on it ever since.

Seth Cameron’s latest Journal entries…

  1. April 24 2013

    Paperless: Digital Drawing Tools for Artists on the Go

    Related Solutions: Ethnographic Animation, Training
    Related Skill Sets: 2D

    In 2009, I wrote a post about my search for a digital tablet that I could use as a replacement for my sketchbook and notebook. I’ve been an advocate for tablet devices as artistic tools for many years. Mainstream business culture is waking up to the potential that ultra-portable tablets like iPad and Android tablets have as work devices. We are spoiled for choice of Office-compatible apps and suites, email clients, file sharing… everything you need for a day away from the desktop. For us visual types, there are even…

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  2. March 7 2013

    Language, Personality, and Computer Code

    Related Solutions: High-tech, Training
    Related Skill Sets: 2D, Flash, Interactive

    The last couple of weeks have been a flurry of activity. Along with our usual flow of production, we’re participating in Intel’s Perceptual Computing Challenge. Part of the process for entry included creating a working demo showing the basics of what we’re intending to do, take video of someone using the demo, and submit the code. Because we’re planning to create the app in Unity, this meant a crash course in how to connect Unity with the provided SDK (Software Developer Kit, tools and docs to help us get started)…

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  3. January 17 2013

    Creative Leadership in a Small Team Environment

    Related Solutions: Training

    I’ve been Creative Lead here at ADi for a few years now, but I’m constantly seeking ways to improve myself in this role, develop a better work style, and be a leader who fosters creative development in the whole team. My philosophy is that the best results come from allowing creative people the freedom to express themselves and make their own mark on a project, as far as possible considering the constraints of time, budget, and the client’s requirements and messaging. Finding a balance between allowing full creative freedom and…

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  4. December 3 2012

    A Lesson Learned from the Granddaddy of Computer Graphics Software

    Related Solutions: Consumer, High-tech, Training
    Related Skill Sets: 2D, Interactive

    Lately we’ve been having a great time working on interactive projects, trying to design intuitive and easy-to-understand touch interfaces. User Interface (UI) design has always been fascinating to me, so our recent focus on interaction has been exciting, and a bit daunting — and I’ve gained a new appreciation for some of the interfaces that we take for granted today. Take, for example, the original Macintosh. The basic concepts of a “graphical” computer interface were still in flux. Graphical UIs had been in use in academia, and high-powered research facilities like…

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  5. October 11 2012

    You are the Button: Notes from a Visit by Amber Case, Cyborg Anthropologist

    Related Solutions: Consumer, Events, High-tech
    Related Skill Sets: Interactive

    Amber Case is an interesting person. She’s driven and quirky and geeky, and not afraid to make a fuss about something that she believes in. And she’s got some really interesting ideas about how we interact with technology, and what a future filled with mobile smart devices could look like. And she thinks that the future of interaction is all about where you are. Or to put it another way, “Location, location, location!” She came to visit as a guest speaker at a joint CHIFOO (Computer-Human Interaction Forum of Oregon) and…

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